About This Game The Hunting God is a short walking simulator in which you play as Nodens the hunting god and listen to what he has been through accompanied by a white wolf named Draiochta. It is a relaxing and atmospheric experience with two choices at the end. "My name is Nodens, and I am the god of hunting on my isles. One day when I was traveling in the Forest of Banagher, I caught a glimpse of some nearby deer. However, they were not the only beings that caught my attention. A white wolf was nearing our mutual prey when a few mortals entered my canvas." Nodens' journey will take you from Forest of Banagher to the Mountain of Bhollain. You will come across some statues which unravel various poetic and very short stories. With a nice story written by Simon Kolbe Strange and Stephanie Muscari, The Hunting God will make you have a relaxing experience for approximately an hour. b4d347fde0 Title: The Hunting GodGenre: Adventure, Casual, IndieDeveloper:Tonguç BodurPublisher:Tonguç BodurRelease Date: 28 Jul, 2017 The Hunting God Unlock Request Code Keygen Really good relaxing game. Highly suggest people who like these types of games to try this out. The graphics are actually really nice too for a game under $5. 8\/10 easily.Video on it.https:\/\/www.youtube.com\/watch?v=Akm9UADVlsU. Although I have enjoyed some walking simulators (and even others by the same developer, notably Nephise Begins..) I have not enjoyed my brief time spent with The Hunting God. A lot of my gripes with the game are personal preference (most notably in how the narrative is delivered..) however its lack of a traditional save function and its artificial feeling world are primarily what have put me off of bothering to experience more of the game.The Hunting God is a relaxing, average Walking Simulator in which the player slowly plods along while listening to the narrator \/ player character regale them with a plethora of background "story" which came off more as overblown mysticism to me than anything interesting or engaging. I prefer when a walking simulator is more left to the player's interpretation with sparse dialog (if any) than having a narrator constantly blabbing through walls of text about some obscure subject. This may craft background story to a degree and can add to the immersion of the player here and there, but at times it comes off as trying too hard (to me) to seem mystical or exotic when it's so unyielding and bashed over the player's head than just letting the game be as-is, with moments of silence, and having the player's interest emerge naturally as they explore the unknown environments. The Hunting God isn't an ugly game per se, but it is probably one of the least visually impressive of the genre that I have played. This is especially puzzling as the Nephise series (and even Drizzlepath: Genie) from the same developer seem to be quite polished. The Hunting God's washed out, foggy initial environment with its oddly-arranged trees and boulders fails to impress and doesn't feel organic or "real" (whereas Nephise excels at doing this within the first few seconds of playing...) This may change as the environments \/ time of day change in the game, but having not progressed far enough to trigger a checkpoint at the next chapter I find the idea of shuffling along through the same areas hearing the same dialog seeing the same sights just in the hope of activating an autosave unappealing. Why do walking simulators almost exclusively lack a "save anywhere" option??? The exclusion of a player-determined save has put me off of other titles in this genre before and their absence here is no different. Say a player progresses or wanders around for 20 minutes before having to go do something else but hasn't progressed to whatever arbitrary area triggers the checkpoint, well, if you quit then have fun booting the game up to see you're starting from the beginning and doing the same thing again. The rationale of "the game is intended to be completed in a short amount of time" is a poor excuse for the feature being absent. The Hunting God does present some unique elements to the walking simulator genre, including a section where you need to sneak up on a slumbering dragon and avoid stepping on branches that will snap and wake it up (which sounds more exciting than it is, you're simply shown a picture of a paw stepping on a broken branch and then restart the area) and at times I found myself engaged with what was being presented (as light breaks between the trees and enjoying the music, etc..) however the vague, frequent rambling from the narrator about things I could care less about, as well as its artificial-feeling world failed to immerse me into much of what it was presenting.. I did not get on with this game.I often find "Walking Simulator" to be a rather reductive way to describe games like this (Firewatch, Gone Home et cetera). The walking is a means for telling a story, on which this sort of game lives and dies on.And I don't care for this story. A celtic god plodding through the landscape, narrating the events of his life and his wolf companion. These sound mildly interesting, but get lost in flowery prose, over-reliance on celtic folklore and interminable sentences. I didn't care about him. I didn't care about his wolf. I didn't care.The scenery is fine but I got yanked out of what little engagement I had when I bumped into invisible walls. There is nothing to do but walk in a linear fashion to the end of the level.Frankly, I was bored.. Lovely game. The story is short, but holds a lot of lore. The gameplay consists of mostly walking, but there are a few "collect items" to progress and a few interactions here and there to keep you involved. Additionally, there are statues that contain optional lore to the intriguing story.The level design is nice. It starts off rather plain, but as you venture forth, it evolves into an awesome landscape that conveys the story's direction perfectly. Reccommended if you want a short interesting adventure.. good and relaxing game. tells a story and history.so.. left or right?
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The Hunting God Unlock Request Code Keygen
Updated: Mar 18, 2020
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